Brisbane · Australia · Indie Games
Games You Actually Want to Play
We're a scrappy indie studio tucked under the Queensland sun, building the kind of games we've always wanted to play — but nobody made quite right.
Tin Roof Games was founded by gamers, for gamers. We know what it's like to pour hours into something and feel let down by the gaps between promise and experience. That frustration is our fuel. We're here to close those gaps — to make games with the features players ask for, the stories that stick, and the moments worth sharing.
The principles that guide every decision we make, from design to release.
We're gamers before we're developers. Every feature we build starts with a simple question: would we actually want this? If the answer isn't an enthusiastic yes, it doesn't ship.
We'd rather release one thoughtful, complete experience than a rushed catalogue. Quality of craft matters more to us than velocity. Every game we make should mean something.
No fake features, no artificial hype, no misleading trailers. We say what's in the game, we deliver what we promise, and we talk to our community like people — not consumers.
Proudly Brisbane-built. We draw on the landscapes, stories, and culture of our home — and we're excited to put Australian indie games on the world's radar.
The best ideas come from the people who'll actually play the game. We build in public, listen actively, and treat player feedback as a core part of our design process.
Being a small studio isn't a limitation — it's a superpower. We move fast, we stay scrappy, and we can take risks that big studios can't afford to. That's our edge.
We're early, but we're cooking. Here's a taste of what's brewing under the tin roof.
An unhurried adventure about tending, growing, and belonging. Explore a world at your own pace, forge relationships, and discover that the quiet moments are the ones worth keeping.
A short-form story that respects your time and earns your emotion. A self-contained experience designed to be played in a single sitting — and remembered long after.
We're a studio full of ideas and not enough hands — yet. This slot is a promise that the best thing we ever make might be the one nobody sees coming. Stay tuned.
We didn't start Tin Roof Games because we wanted to build a company. We started it because we couldn't stop thinking about the games we wished existed.
We're a tight-knit team of developers, designers, and storytellers who happen to spend most of our non-work hours playing games too. That overlap isn't a coincidence — it's the whole point.
We're based in Brisbane, Queensland, Australia — and we're just getting started.
Proudly based in Brisbane, Queensland, Australia · Under a very hot sun
🌅Whether you're a player, a fellow developer, a publisher, or just someone who wants to chat about cozy RPGs at length — our door (and our DMs) are open.